Our database and there is no explanation and receipt or order number in you email, your If we can’t find your e-mail address from which you sent the ID file in
Registration request is submitted more often than once in half a year.ĪTTENTION! Please always try to email from the same email address you used when you
However, we reserve the right not to issue a new license in case of total replacement of a PC if the Send it to to get your updated *.lic file.
Please make sure you download latest version from our forum and generate new *.id file.
In case of license malfunction and errors (which can be caused by disk formatting, reinstallation of the operating system or components replacement) you are free to address the developer at any time. $ cp /path/to/license/file.lic ~/.config/RDGroup/VRayScatterForMaya.lic Or manually copy this file to ~/.config/RDGroup/VRayScatterForMaya.lic like this: $ /Applications/iCubeRDGroup/bin/VRayScatterForMayaRegistration /path/to/license/file.lic Start again the registration utility with the path to the license file argument like: In the nearest time (usually within 24 hours) you will get an email from us (or your reseller) with *.lic license file attached. Please, attach copy of you receipt or order number to avoid any delays in communication. This will generate an VRayScatterForMaya_.id file on your Desktop. $ /Applications/iCubeRDGroup/bin/VRayScatterForMayaRegistration Open your preferred terminal application and start the registration utility: Please make sure you always use the registration utility which is supplied with the particular version of VRayScatter For Maya. You don't need a license for Batch and DR nodes. # cp shaders/VRayScatterTexture.txt /Applications/Autodesk/maya2012/Maya.app/Contents/vray/shaders
Install the V-Ray texture description file: # cp ui/l /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/ # cp ui/l /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/AETemplates # cp plugins/workstation/maya2012_vray22_圆4/libvray_VRayScatter.so /Applications/Autodesk/maya2012/Maya.app/Contents/vray/vrayplugins/ # cp plugins/workstation/maya2012_vray22_圆4/VRayScatter.dylib /Applications/Autodesk/maya2012/Maya.app/Contents/MacOS/plug-ins Here is an example for the default paths of Maya 2012 and V-Ray 2.2: Select you Maya/V-Ray versions and copy the plugins. # cd ~/where/you/have/unpacked/the/archive Unpack the archive, open your preferred terminal application, obtain root permission and start Please, make sure that you've downloaded the latest version of the plug-in from our forum The support of 64-bit systems and multi-core processing allows VRayScatter For Maya to create and render, for example, forest or even a city in a blink of an eye. Now with VRayScatter For Maya it is possible to create the whole forest of wind-shaken woods. Animated objects support and animated VRayProxy support allows creating huge amounts of animated objects. This allows the application of polygon models without missing productivity and capacity of RAM. Those very 500 000 objects are created in only 2 seconds before rendering.Īnother outstanding VRayScatter For Maya ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). The most exciting feature of VRayScatter For Maya is a quick generation of an array of objects right before rendering.
Now, if it is created with VRayScatter For Maya and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with Maya 2008 occupies 1400Mb of HDD space. VRayScatter For Maya is created to solve these problems. Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plugin. VRayScatter For Maya is a plug-in for Maya which works with V-Ray rendering system.